

Where The Falconeer does shine is in its presentation. While it was nice to get some extra content, none of it feels additive to the initial experience and serves to bloat out a game that already would’ve been better had it shaved a few hours off its run time. The Warrior Edition features all of the DLC released for Xbox so far, as well as a new piece of DLC called the ‘Edge of the World’, which totes a small selection of new side-quests, as well as new bosses. RPG systems are present but are not overly balanced, but these tend to throw up barriers to progression, rather than facilitate it. Handling is clumsy, your aim when shooting is imprecise, with a targeting reticule that is incredibly unreliable this makes combat sequences into frustrating affairs with many of these mid-air dogfights taking place in congested spaces, placing further pressure on flight and shooting systems that simply aren’t up to the challenge. What should be a highlight of the game, the moment-to-moment gameplay also fails to soar to the altitude that the Falconeers themselves exist in. The story feels like an afterthought, something hastily cobbled together to give you a reason to travel from point to point around the map, as a result, it never really connects with the player it’s just there.

Pair this with a story that underwhelms, in large part due to the grizzled old dudes who’ve got one too many stories to tell, and you’ve got little to keep you motivated in either the gameplay or storytelling senses.
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The result of this is a fairly by-the-numbers series of mission types, from deliveries, to escort missions, that then feature combat sequences scattered along the way. In an apocalyptic future, the Falconeers are the bridge between isolated islands, delivering goods, keeping the peace been the disconnected citizens of the world. So with that in mind, can the new Warrior Edition, loaded with additional content, right the wrongs of the original launch?
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The original game, despite being full of heart, had numerous mechanical and narrative failings. In the months since the game hit physical and digital shelves, The Falconeer has been the recipient of several pieces of DLC, and now, with its launch on PS5, and Nintendo Switch, the biggest slice of content has arrived. Ultimately The Falconeer launched to little fanfare, both from critics, but also the community, but it didn’t stop the game’s developer, Tomas Sala from doubling down hard on post-launch support. For a team with AA sensibilities, and AAA ambition, it was always going to be an almighty challenge with hungry gamers desperate for their first taste of what new console technology could bring to their games. The Falconeer had the unenviable job of serving as an exclusive tentpole launch title for the Xbox Series family of consoles at the end of 2020. The Falconeer: Warrior Edition – The Higher You Fly, The Further You Fall
